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Product development experience / SchoolVR

Lessons students can step into.

VR learning for schools: interactive lessons and virtual experiments that let students explore a subject instead of only reading about it.

Domain

School education

Experience

Interactive VR lessons

Users

Students & educators

Project type

Product platform

SchoolVR website showing a teacher and students using VR headsets

Product website preview: SchoolVR. Follow the project link below to explore the current offering.

01 / Purpose

The people.
The problem.

Some subjects are hard to understand from a page, and some experiments are impractical or unsafe to run in a classroom. SchoolVR gives students a virtual space to explore them.

02 / Product

What it includes.

Experiential lessons

Students explore complex topics inside an interactive environment rather than reading about them.

Safe virtual experiments

Experiments run without real-world risk, giving hands-on practice in a secure space.

Engagement by design

Gamified elements and interactive content encourage students to take part at their own pace.

03 / Explore

Open the project.

Visit SchoolVR to explore its school programmes and solutions.

Explore SchoolVR
VR & AR development

Your project / where we would start

Planning VR for classrooms?

A school programme depends on curriculum fit and classroom setup as much as the content. We would scope both with your educators.

  • Which subjects and topics should the first lessons cover?
  • How many headsets are available, and how will a class share them?
  • How will teachers run and assess a VR lesson?
  • Which age groups, languages and safety guidelines apply?
Talk through a similar brief

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